Freelancer  in  3D ( Modeling , Architecture , Film ,Game industry ... ) 

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 Introeuction

If Leonardo da vinci had lived in this era ,he would have definitely used 3D technologies to create Mona Lisa instead of using the current paint in those
 days .Having had this belief I got interested in 3D art and after finishing 
 Academic studies in art at the university I started working in this 3D
world with the hope to play with the Mona Lisa which can be created in 3D.
I was born In 1965 and grown up in  Isfahan and was trained by distinguished artists of my hometown .
 I have never been away from learning. 
Alongside my illustration works I started 3d with 3ds1 in DOS environment. Then 3dsmax came to market and I got interested in it and  started working with that.
Afterwards I got acquainted with Maya and hence I am working with these two softwares.
I am greatly interested in  modeling characters mostly in Max, Zbrosh & Maya software as high and
low polygon and also muscle design and applying them to the body of the 
 character which is done in CG character software and I think it is the best way to 
 create the most realistic character animation .I work on this software in Max environment.
If I have enough time and  find the opportunity I hope to work on a legendary hero called
Rostam who with his faithful horse (Rakhsh) passes through the elegant
 and adventurous land of To Pars with dreamlike nature around. Meantime
 they come across legendary creatures and beasts ,fight them and destroy them. 
Ofcourse if I can find a sponsor I can make it into a complete CGI movie or a short film.
Keep visiting my site, it will be updated every now and then.
I will be glad if you give your comment on my URL .

Resume

Objectives 

To obtain a 3D design and special effects position within a challenging and innovative firm. 

I am interested in these 3D positions:

1.Modeler ( Character ,Vehicle,Environment,...)
2.Shader,texture artist & UV Unwarper
3.FX and lighting artist
4.Character animator 
5. Muscle & skin Technical Director
 6. Other related fields
( 2D,concept ,...)


Relevant software programs 


Programs such as : Autodesk Maya & 3D Studio Max
,Adobe Photoshop, Zbrush , DeepPaint3D
... &  Vray , Mental ray Rendering System,Digital Fusion,Boujou,PFTrack , Vue

Education

1986 - 1992 Paradise art university of Isfahan-Iran (B.A)
1982 - 1986 Isfahan fine art school.

Qualifications

1995- 
Present

1. Managing director of Tarahan Company and supervising a CG team .

2. Creating 3D organic ,characters, objects and industrial instruments.

3. Producing 3D commercials for TV stations.

4. Making the real preview of the architectural designs.

5. Lowpolygon modeling and texture mapping in game industry .

6.Working on cinematic projects

1992- 
Present

Experienced in handicrafts, caricatures, photography ,clothing design, Asian decoration, 
plasticity modeling and 3D&2D computer graphy in these fields: 

1.Polygon,Patch and NURBS modeling ,also 2D and 3D spline modeling .
2.Painting and creating the real material on the digital 3D models.
3.Animaition and design of 3D space of sights and structures and 3D decoration.
4.Moving and morphing the digital 3D models and dynamics.
5.Matching, mixing and composing the digital 3D space and position corresponding to the 
real camera movement position and lighting.
1982- 
Present

Experienced in Painting ,drawings ,anatomy, perspective, portraits and illustration .


Adel Adili

 


 

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