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Last Updated 1 January
2007
Introeuction
If Leonardo da vinci had lived in this era ,he would have
definitely used 3D technologies to create
Mona
Lisa
instead of using the current paint in those
days .Having had this belief I got interested in 3D art and after
finishing
Academic studies in art at the university I started working in
this 3D
world with the hope to play with the Mona Lisa which can be created in
3D.
I was born In 1965 and grown up in Isfahan and was trained by
distinguished artists of my hometown .
I have never been away from learning. Alongside
my illustration
works I
started 3d with 3ds1 in DOS environment. Then 3dsmax came to market and
I got interested in it and started working with that.
Afterwards I got acquainted with Maya and hence
I am working with these two softwares.
I am greatly interested in modeling characters mostly in Max,
Zbrosh & Maya
software as high and low
polygon and also muscle design and applying them to the body of
the
character which is done in CG character software and I think it is
the best way to
create the most realistic character animation .I work on this
software in Max environment.
If I have enough time and find the opportunity I hope to work on a
legendary hero called
Rostam
who with his faithful horse (Rakhsh) passes through the elegant
and adventurous land of To Pars with dreamlike nature around.
Meantime
they come across legendary creatures and beasts ,fight them and
destroy them.
Ofcourse if I can find a sponsor I can make it into a complete CGI movie
or a short film.
Keep visiting my site, it will be updated every now and then.
I will be glad if you give your comment on my URL .
Resume

Objectives
To obtain a 3D design and special effects position within a challenging
and innovative firm.
I am interested in these 3D positions:
1.Modeler (
Character ,Vehicle,Environment,...)
2.Shader,texture artist & UV Unwarper
3.FX and lighting artist
4.Character animator
5. Muscle & skin Technical Director
6. Other related fields(
2D,concept ,...)
Relevant software programs
Programs such as : Autodesk Maya & 3D Studio Max
,Adob Photoshop, Zbrush , DeepPaint3D
... & Vray , Mental
ray Rendering System
Education
1986 - 1992 Paradise art university of Isfahan-Iran (B.A)
1982 - 1986 Isfahan fine art school.
Qualifications
1995-
Present
1. Managing director of Tarahan
Company and supervising a CG team .
2. Creating 3D organic ,characters, objects and industrial instruments.
3.
Producing 3D commercials for TV stations.
4. Making the real preview of the architectural designs.
5.
Lowpolygon modeling and texture mapping in game industry .
6.Working
on cinematic projects
1992-
Present
Experienced in handicrafts, caricatures, photography ,clothing design,
Asian decoration,
plasticity modeling and 3D&2D computer graphy in these fields:
1.Polygon,Patch and NURBS modeling ,also 2D and 3D spline modeling .
2.Painting and creating the real material on the digital 3D models.
3.Animaition and design of 3D space of sights and structures and 3D
decoration.
4.Moving and morphing the digital 3D models and dynamics.
5.Matching, mixing and composing the digital 3D space and position
corresponding to the
real camera movement position and lighting.
1982-
Present
Experienced in Painting ,drawings ,anatomy, perspective, portraits
and
illustration .
Adel Adili
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